![]() Tekken games have historically had a host of modes that range from the Streets of Rage-esque Tekken Force in Tekken 3 or the wonder that is Tekken Ball. While the presentation is stunning, the loading times can be somewhat excessive, though they are at the very least not as long as Tekken 6 loading times were. Each one has a unique feel, some with great stage transitions for new parts of the same locale. Like more recent Tekken games, the arenas you fight in are self-contained stages that you are free to roam around and break parts of the terrain to take the fight into newer areas. ![]() Both techniques can be blocked, except for Akuma’s Rage Art which is the Raging Demon found in Street Fighter. ![]() Rage Drive, if used in the right circumstance can definitely work, but it’s easily prevented. ![]() It isn’t necessarily the attack itself that’s the problem, but the armour beforehand that can make all but lethal blows essentially pointless, setting opponents up for a KO if the Rage Art connects. In Tekken 7, this has been bolstered with Rage Drive, a one-use move that cancels the Rage state to perform a quick attack that leaves foes vulnerable to juggle combos, and Rage Arts, a super move that also cancels the Rage state upon completion, but has armour before you hit foes with a devastating combination.Īs far as the impact in matches for each of those attacks goes, the Rage Arts may be a bit too much. ![]()
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